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Description
DS46P->Reality->LuxRender, no postwork
This cooked for a lot longer than expected as the skin was picking up blue highlights from the cube I used as 'environment' - eventually I gave up and cheated and use d B&W film repsonse file
G2F (morph-tweaked) with Bree textures (only eyes materail tweaked in Reality), Udane hair (set to custom metal in Reality). One curved light behind and to scene right, one meshlight scene front and left.
This cooked for a lot longer than expected as the skin was picking up blue highlights from the cube I used as 'environment' - eventually I gave up and cheated and use d B&W film repsonse file
G2F (morph-tweaked) with Bree textures (only eyes materail tweaked in Reality), Udane hair (set to custom metal in Reality). One curved light behind and to scene right, one meshlight scene front and left.
Image size
800x800px 372.16 KB
© 2014 - 2024 SimonJM
Comments14
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Nice Looking Girl.