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Description
DS46P - postwork, sort of ... merged two renders in Daz Studio, using features of the Render Album.
The reason was that the AoA volumetric camera was not playing nicely with the pwEffect shader on the skeletons, so one render down with pwEffect and no volumetrics, another done with a 'base' shader and materials set to 50% opacity and volumetrics on the AoA ADL
The reason was that the AoA volumetric camera was not playing nicely with the pwEffect shader on the skeletons, so one render down with pwEffect and no volumetrics, another done with a 'base' shader and materials set to 50% opacity and volumetrics on the AoA ADL
Image size
850x680px 370.15 KB
© 2014 - 2024 SimonJM
Comments6
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Excellent scene! Nice effects.